LIGHT
2Ojama Pink
Archetype:
Ojama
ATK:
0
DEF:
1000
View:
4666
If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.
Ojama Pink — Power Evaluation
Final Score: 51 ± 4 · Confidence: Medium
- Intrinsic: 55 · Deck: 52 · Meta: provisional
- Primary role: Floodgate / Control · Secondary: Utility, Recovery / Recursion
Why it scores here
Ojama Pink provides a situational Monster Zone lock through its GY-triggered effect, making it valuable in Ojama decks (37.3% of all recorded decks) where its conditional Ojama-discard payoff is reliable. The card's 0 ATK and Level 2 body offer modest material utility, while the draw-discard cycle provides neutral resource value. However, the effect's one-turn duration and dependence on discarding an Ojama card limit its broader utility, and the complete absence of recorded combos confirms the card is a support piece rather than a power engine. Splashes into 27 distinct archetypes (Armed Dragon, ABC, Unchained, Melfly) suggest value as discard fodder, but outside Ojama the card becomes conditional tech with garnet risk.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Appears in 150 decks (150 main-deck, 0 side), with 56 specifically Ojama builds; accessible in Ojama but not searchable and requires intentional discard to activate. (observed) |
| Combo & Conversion | 35 | Zero recorded combos in the database; the card does not build into multi-card combos and only provides one Monster Zone lock per turn when resolved. (verified) |
| Resource Economy | 50 | Triggers draw 1 + discard 1 for each player (net-zero card advantage), but the discard can target Ojama cards to enable other synergies; roughly neutral resource trade. (verified) |
| Effect & Interaction | 55 | Provides a soft Monster Zone lock until end of opponent's turn, conditional on discarding an Ojama card; disruptive but weaker than hard negations or multiple locks. (verified) |
| Material Utility | 50 | Clean Level 2 body with 0 ATK/1000 DEF, usable for Rank 2 Xyz, Synchro (with Tuner), or fusion summons; moderately useful as material but designed primarily for GY discard. (inferred) |
| Resilience & Flexibility | 45 | Effect is once-per-turn and lasts only until opponent's turn end; provides no multi-turn resilience or follow-up value once the lock resolves. (verified) |
| Deck-Building Efficiency | 48 | Core piece in Ojama decks with 1.66 average copies, but becomes conditional tech or garnet in the 27 non-Ojama archetypes; efficient within Ojama, risky elsewhere. (observed) |
Calculation
Weight profile: Floodgate / Control (primary role). Intrinsic ≈ 55, Deck ≈ 52, Meta = provisional. Modifiers: Conditional activation (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Core synergy in Ojama decks with 96%+ co-deck rate with other Ojama cards (Green, Black, Yellow, Red, Knight, Country, Blue, King)
- Clean Level 2 body with no ATK stat; never a brick as dead material
- GY-triggered effect integrates naturally into discard-synergy and Ojama-themed decks
- Conditional Monster Zone lock provides soft disruption within a focused archetype
Weaknesses
- Zero recorded combos; no power-engine participation or multi-card combo synergy
- One-turn Monster Zone lock with limited long-term impact on board state
- Effect requires discarding an Ojama card to apply the lock; unreliable outside Ojama-centric builds
- Garnet risk in non-Ojama archetypes; appears as conditional tech rather than core piece
- No search routes; accessibility is purely deck-slot dependent
Counters / choke points
- Decks that can summon into all 5 Monster Zones before this effect resolves
- Decks with redundant summon routes that can work around 1 locked zone (modern combo decks)
- Opponent negation of the draw/discard effect or GY-triggered activation
Best use
GY-triggered Monster Zone lock utility; discard fodder for Ojama synergy. Decks: Ojama, Ojama variants (Pure, Armed Dragon hybrid, ABC hybrid). Suggested copies: 2.
Evidence & gaps
- Verified: Card is Level 2 Ojama Beast Effect Monster, 0 ATK / 1000 DEF (from card text); Effect triggers when sent from hand or field to GY (from card text); Effect resolves as: each player draws 1, each player discards 1 (from card text); Monster Zone lock applies only if player discarded an Ojama card (from card text); Lock duration is until end of opponent's turn (from card text); Once-per-turn restriction on the effect activation (from card text); Appears in 150 decks with 56 primary Ojama builds (37.3% of sample) (from deck data); Top partners are exclusively Ojama archetype cards and Ojamagic (from top partners)
- Observed: Appears in 27 distinct archetypes beyond primary Ojama: Armed Dragon (10%), ABC (4.7%), Unchained (4%), Melfly (2.7%), Phantom Beast (2.7%) (from archetypes); Average 1.66 copies per deck with distribution: 1 copy (79 decks), 2 copies (43 decks), 3 copies (28 decks) (from copies per deck); Zero recorded combos in the entire combo database (from combo data: total combos = 0); Mentioned in 1 guide (Flower Cardian) as a Tech card for GY-trigger synergy (from guide data)
- Inferred: Card is designed as discard fodder and GY-trigger utility within Ojama-centric strategies; Splashes into non-Ojama decks (Armed Dragon, ABC, Unchained, Melfly) primarily for discard synergy, not core archetype synergy; Conditional Monster Zone lock (requires Ojama card discard) severely limits flexibility and utility outside Ojama; Primary value is in decks built specifically around Monster Zone denial and Ojama control strategies; The 0 ATK prevents any aggressive use but makes the card clean as discard fodder
- Data gaps: No combos supplied — combo conversion scored purely from text (card performs no combo pivoting) No banlist token — assumed 3 copies legal across all formats (TCG, OCG, MasterDuel) No usage statistics (StatisticsCard rows) — archetype inclusion % inferred from 150-deck sample only Only 1 guide mention — limited guide evidence for comprehensive role confirmation






